Monday, December 20, 2010

Treasure Island

This is my first “48 hour game” and I entered it for the 19th Ludum Dare 48 hour solo game development competition. The idea of the competition is to see how good of a game can you create alone, from grounds up in 48 hours.

Here is compo entry. Rate my game.

Treasure Island


Downloads
Treasure Island 1.2.zip (3.14 MB)

Treasure Island.zip (3.13 MB)
Treasure Island (Source).zip (3.79 MB)

Instructions
Use WASD or arrow keys to move around. Collect as many treasure chest as you can. Find the cross mark to go to the next level. To move to the next island use the boat.

Esc for help and pause screen.

Troubleshooting
If you have problems getting the game to run. You should install .NET Framework 3.5 Service Pack 1 (Full Package) and XNA Framework Redistributable 3.1

Credits
Game Design, Code & Graphics: Shubhajit Saha ( shubhajit.saha @ students.becs.ac.in ).
Sound Effects: SFXR
Music: Track Cold Water from Album Life's Path by mindthings under Creative Commons Attribution - Noncommercial 2.0 France.
Pixel Art: Oddball’s small offerings used under the Creative Commons Attribution-Noncommercial-Share Alike 3.0 Unported License. And Oryx - LOFI Fantasy 2D/3D used under the Creative Commons Attribution-NonCommercial-NoDerivs 3.0 Unported License.


The game uses: Erin Catto’s Box2D physics engine under the MIT License.

Creative Commons License
Treasure Island by BitSits Games is licensed under a Creative Commons Attribution-NonCommercial-ShareAlike 3.0 Unported License.

1 comment:

  1. Finally good to see you active :)
    Will leave my comments soon !

    ReplyDelete