Saturday, June 12, 2010

Apple e Apple

Here is my another Experimental Gameplay Project for the theme Two Months of CASUAL ADDICTION.In the game you have to grow an apple tree and lots of apples before you collect all the arrows.

Apple e Apple

Apple e (5.33 MB)

The goal of the game is to grow apples as many as you can before collecting all the arrows.

Use left mouse button to drag and grow a branch or an auxiliary branch and right mouse button to trim the branch. Avoid walls and ground. Growing and trimming will drop and grow all the apples. To drop single apple grow a branch from its node.

ESC - Will pause the game

If you have problems getting the game to run. You should install .NET Framework 3.5 SP1 and XNA Framework Redistributable 3.1

Game Design, Code & Graphics: Shubhajit Saha ( shubhajit.saha @ ).

Music: Track Peace from Album Peace by Daichen under Creative Commons Attribution-Noncommercial-Share Alike 2.1 Japan

Apple e Apple uses: Creator Club's GameState Management sample under Microsoft Permissive License.rtf and Erin Catto’s Box2D physics engine under the MIT License.

Creative Commons License
Apple e Apple by BitSits Games is licensed under a Creative Commons Attribution-Noncommercial-Share Alike 3.0 Unported License.

Best of the Net: Casual Addiction, Experimental Gameplay Project.
"Apples" (Apple e apple) [archive], VeryCD.

Monday, June 7, 2010

Hangman - my first game

This was my first game made in Turbo C++ in 2005, when I was in class 11. Here are some screen shots.

After HANGED don't press any key to view the last screen shot but waiting 'll be very annoying.

Download the zip and the code Hangman.cpp. I know its ugly :)